

They absolutely blew up for anime PS2 JRPGs. Persona 5 being more popular doesn't discredit how much of a leap 3 and 4 were for Atlus. If they weren't such big hits, Persona 5 wouldn't be what it is either. And it certainly wasn't limited to Japan. That stuff was being made because Persona 3 and 4 were hitting a market that previous Atlus games did not. Nocturne didn't get two full anime series, 800 figures, and a decade's worth of spinoffs. You really only need to look at how things were back then for literally any evidence of that. Persona 3 and 4 were very popular, much moreso than previous Atlus games. If Soul Hackers and Devil Survivor had the same mass appeal as Persona and was capable of blowing up, it'd have been in the same position.Ĭlick to shrink.Anime spaces, both online and offline, are generally where you would find people who like JRPGs in 2009. It had absolutely outgrown it.īut I think it's very silly to imply the name is what is holding SMT back from being as popular as Persona because Persona was still way more popular than ANY other game with the SMT name attached back then. I'm not saying that Persona was wrong to drop the SMT label in the West. (Not that it ever will, but people at least usually have some kind of idea what you're talking about and SMT V was pretty popular)

If anything, SMT and larger Megaten stuff is closer to being on Persona's level NOW than it was 13 years ago. If you asked people if they liked Shin Megami Tensei, they'd go "you mean like Persona?" Every con I went to I ran into Persona cosplayers. I saw people playing Persona 3 on a CRT in the corner of the room at the anime club. I can only speak to the experienced I lived but they were not even remotely comparable. The idea that Persona 3 and 4 weren't dramatically more popular than like Strange Journey or Raidou Kuzunoha is wild to me. I'm not really sure how to even respond to that.
